
FAR FRESNEL
Duration
May 9, 2025 -
May 24, 2025
May 24, 2025
Opening Times
Tuesday - Friday, 2:00 - 7:00 PM
Saturday, 11:00 AM - 7:00 PM
Sunday - Monday, Closed.
Saturday, 11:00 AM - 7:00 PM
Sunday - Monday, Closed.
Opening Party
May 9, 2025 - 06:00PM




『FAR FRESNEL』は、BROUILLARD Collectiveによる没入型のマルチセンサリー展示であり、インタラクティブなストーリーテリング、アート、サウンドの境界を曖昧にしながら、来場者を未知への降下へと誘います。

マルタン・ベルトロ
Martin Berteloodt is a Tokyo-based French multimedia artist whose work, spanning sculpture, photography, film, and mixed-media installations, delves into human psychology. His surreal environments, often drawing on Freudian theory, explore themes of sexuality, trauma, and the tension between beauty and decay, giving physical form to unconscious states. Merging European surrealism with Japanese avant-garde, he uses materials like 3D-printed resin and leather to create unsettling imagery that bridges organic and artificial forms. Major exhibitions include "Morphosis" at CONTRAST Gallery and "BROUILLON" at En Tanglement Art Gallery. Berteloodt's artistic vision confronts viewers with desire and anxiety, creating immersive experiences that collapse the boundary between thought and matter.

トリスタン・アレール
Tristan, also known as ZendSeeker, is a French multimedia artist and the founder of the independent game studio Brouillard, where he merges art and interactivity. Drawing inspiration from Brutalism, surrealism, and the interplay of light and shadow, his work encompasses photography, software engineering, and 2D/3D art. As the sole creator of the game FAR FRESNEL, he meticulously designed its concept, visuals, narrative, and interactive experience. Tristan's journey into game development began in childhood with games like Myst, leading him to create point-and-click games and later pursue visual arts. The 2020 lockdown reignited his passion for game design, culminating in collaborations and ultimately the formation of Brouillard and the Brouillard Collective, dedicated to crafting unique, immersive gaming experiences.

カルマ・ブランディノー
Carma is a French-Portuguese artist who blends storytelling with various forms of craftsmanship. With a background in cinema and jewelry, she applies her multidisciplinary expertise to design, artistic direction, and production across gaming, jewelry, and object-based art. Her creative process is deeply rooted in intuition and collaboration, involving extensive research into diverse cultures, artifacts, antique books, and poetry to forge meaningful symbolic dialogues. For Carma, creation is a sensory journey designed to evoke emotion and immerse the viewer. Currently, after years in high jewelry, she is developing "Sossegade," her personal project that converges fine art, craftsmanship, and high jewelry, creating rare, unique collectibles that embody a sense of calm, stillness, and inner peace, each carrying its own story and quiet resonance.

アレクサンドル・マソノー
Alexandre is a graphic designer and illustrator based in Nantes, France, holding a Master's degree in Art Direction. He has cultivated a distinctive visual approach that seamlessly merges graphic composition, refined typography, and visual storytelling. His contemporary aesthetic, shaped by diverse inspirations ranging from Japanese animation to organic textures and logo design, allows him to work across illustration, publishing, art direction, and motion design. Driven by a deep curiosity and passion for images, Alexandre consistently explores new creative territories, resulting in an expressive yet precise style that gives his work a unique and coherent visual identity.

ALT236
ALT236 is a French multimedia creator and a 2009 graduate of the Beaux-Arts de Paris. Since 2016, he has explored the Imaginary through digital media on his YouTube channel, ALT236. He is the author of several books, including Berserk: À l'encre des ténèbres, Kodex Metallum, and Liminal: Les nouveaux espaces de l’angoisse, with his work consistently delving into myth, symbolism, and the uncanny. Collaborating with AL9000, he has released four albums, which include soundtracks for the video games Blackshard and Frontiers of the Mind, the latter of which he also developed.